New York City
After a Columbine-type shooting, the creator of a violent video game receives a letter from the shooter, written just before his rampage and suicide, thanking him and his company for the “practice” that the game provided. A timely examination of culpability and responsibility, First Person Shooter asks the ultimate question: in a society in which violence has become a game, who is really at fault when the violence becomes all too real?
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