Everything Must Go (Invisible Republic #2)

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WHAT IS IT ABOUT?

A play in dance and fragmented businesspeak, Everything Must Go provides a day in the life of an advertising agency as they work on a major new account, interspersed with backbiting, backstabbing, coffee breaks, office romances, motivational lectures, afternoon slumps, and a Mephistophelian boss who has his eye on a beautiful female Faust of an intern. A constantly shifting dance-theatre piece in which anything that matters must have a price, anyone is corruptible, and everything must go.

Visit the Everything Must Go (Invisible Republic #2) website:

http://collisionwork.livejournal.com